Planning Through Death: Loop-Based Targeting in Deathloop’s Daily Cycle
Introduction to Deathloop’s Loop Mechanic At the heart of Deathloop lies an innovative loop-based gameplay mechanic that shapes the entirety
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Cause Before Action: Chronon Manipulation in Quantum Break’s Combat Design
Introduction to Quantum Break Quantum Break is a critically acclaimed action-adventure video game developed by Remedy Entertainment and published by
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Time Stop and Object Physics in Prince of Persia: The Sands of Time
Introduction to Prince of Persia: The Sands of Time Released in 2003 by Ubisoft, “Prince of Persia: The Sands of
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Environmental Change Through Repetition in Returnal’s Loop Structure
Introduction to Returnal and its Loop Structure The video game Returnal, developed by Housemarque and released in April 2021, introduces
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Phase Shifting in Titanfall 2: Switching Timelines for Tactical Advantage
Introduction to Phase Shifting Phase shifting is a distinctive mechanic in the game Titanfall 2, designed to enhance the tactical
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Chrono-Pacing in Outer Wilds: Time as a World Reset, Not a Threat
Introduction to Chrono-Pacing Chrono-pacing is a central concept in the critically acclaimed game Outer Wilds, intricately woven into its design
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Manipulating Gravity and Time in Braid’s Reverse Flow Mechanics
Introduction to Braid’s Reverse Flow Mechanics Braid’s Reverse Flow Mechanics is an innovative theoretical framework that investigates the intricate relationship
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